Now if you press the regular attack button, (X), you'll instantly notice, that each punch is not defined by how many times you press it. So that in itself, made me already feel like I was really playing DBZ. If they allowed it in this game anyway, you'd probably get manhandled- and very rarely in the show, if at all did they ever throw small ki blasts from such a short distance. In Melee Range, you can't throw ki blasts when you're right in front of your enemy. (Melee Range, the camera has gone to a sort of side fighting angle, much like Burst Limit).
When in these modes the controls are switched up completely. There are two different distances in the battle mode. Much different than any other Dragon Ball game, I've ever played. Besides the lovely colors being blown in my face, or with every match a quick array of sound waves will appear to imply the idea of the two fighters attack each other at such fast speeds, the regular human eye could not view the battle.) the controls got me a bit surprised at first. The first thing I did for the game was play the tutorial. I was afraid it was going to be a Quick Time Event (QTE) massacre and ruin the feel for the gameplay. Gameplay Beginning with the fighting, this is the thing I was afraid about, when watching the trailers and seeing all the screenshots. Under that, is your Ki-Gauge Sphere which shows just that. Behind that is a meter, which shows how much power you have to throw a Super Attack. 3 Spheres, one which is usually giving you a quick idea of your health meter. You have a set number for your characters health. Heads-Up Display Quick run-through of this. From the beginning with the cinematic, that is the most beautiful and lively video of DBZ I've ever seen, up until playing the game I was taken aback, by the flow of color and how clean everything had been played out. Not many blocky edges, which personally I was surprised at over a game that is based off of DBZ. Comparing it to Raging Blast 2, the last of the DBZ games to be released, I'd say the textures, shadows and highlights of everything have been severely improved. Rather than being a flat-out yellow, opaque overthrow- it's got a nice golden hue to it, to make the hair stand out perfectly with the Saiyan characters. Something that really peaked my interest, was the golden overtone for the hair in Super Saiyan.
I was rather surprised at how detailed each character was in each way, as well as how each map was alive and full of color. Graphics The graphics are as clean as they've ever been for a Dragon Ball Z game. As I know, many of you have been as well.
Let me start off, by saying I was very skeptical of this day one purchase. So I've been playing for a good 5 hours or so, so I've got the logistics and basic fundamentals of the game down enough to give a pretty detailed review.